First Person: New Media as Story, Performance, and Game

Framhlið kápu
Noah Wardrip-Fruin, Pat Harrigan
MIT Press, 2004 - 331 síður
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on 'Monopoly' or even on 'Magic: the Gathering'.
 

Efni

Cyberdrama
2
Can There Be a Form between a Game and a Story?
12
A Preliminary Poetics for Interactive Drama and Games
19
Genre Trouble Narrativism and the Art of Simulation
45
From Work to Play Molecular Culture in the Time
56
Videogames of the Oppressed Critical Thinking Education
85
Schizophrenia and Narrative in Artificial Agents
95
Introduction to Game Time
131
Moving Through Me as I Move A Paradigm
183
The Pleasures
192
Response by Johanna Drucker
208
m
226
Response by Rebecca Ross
238
Community of People with No Time Collaboration Shifts
249
If Things Can Talk What Do They Say? If
262
Interactive Fiction as Story Game Storygame
310

Towards a Game Theory of Game
143
Narrative Interactivity Play and Games Four Naughty
154
Mgave mask of VIII New Readings
319
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