Design, Make, Play: Growing the Next Generation of STEM Innovators

Framhlið kápu
Margaret Honey, David E. Kanter
Routledge, 2013 - 238 síður

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program--and the students who learn there--to life.

 

Efni

Growing the Next Generation of Science Innovators
1
Chapter 1 The Maker Mindset
7
Chapter 2 Have FunLearn Something Do Something Make Something
12
Chapter 3 How Designing Making and Playing Relate to the Learning Goals of K12 Science Education
17
The Cases
34
Chapter 5 It Looks Like Fun but Are They Learning?
50
Chapter 6 Designing Makerspaces for Family Learning in Museums and Science Centers
71
Bridging the Science of Learning and the Importance of Play
95
Chapter 8 Squishy Circuits
119
A Maker Palace for Educators
138
Chapter 10 Designing for Tinkerability
163
Guided Play Games That Enhance Both Student Engagement and Science Learning in Tandem
182
Creating a Generation of TinkererScientists
198
The New Wave of STEMFocused Schools
218
Index
231
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